Real-time Mesh Deformation

« Drop a bomb to crater the landscape »

Click on the landscape to drop the active bomb. Bomb strengths vary.

Right-click to expand to full screen

Markus build this prototype in C# to explore deforming the landscape during gameplay. This technique sculpts a crater into the mesh and maps new data into the 2nd UV channel to expose the bomb blast. The landscape model was an imported mesh created using a 3rd party terrain generator. This prototype is optimized for real-time performance on mobile devices.


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Contact Markus Tessmann at Bomber@rockfarm.ca

Please view his resume here

Go to Rock Farm Home

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