Real-time Mesh Deformation

Sadly, this online demo is not working.
The Unity web player is obsolete.

« Drop a bomb to crater the landscape »

Click on the landscape to drop the active bomb. Bomb strengths vary.

Right-click to expand to full screen

Markus build this prototype in C# to explore deforming the landscape during gameplay. This technique sculpts a crater into the mesh and maps new data into the 2nd UV channel to expose the bomb blast. The landscape model was an imported mesh created using a 3rd party terrain generator. This prototype is optimized for real-time performance on mobile devices.


Contact Markus Tessmann at

Please view his resume here

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