Master Technical Artist

Markus Tessmann has been creating computer graphics since back when Ray Tracing was the hot new thing! This long experience has enabled him to become an expert in the major disciplines of 3D computer graphics production and earn credits in games and film.

Markus is proficient with asset creation tools including Maya, Blender, and the Adobe Suite. Using scripting languages including C#, Python, and javaScript he has created special effects and production pipelines. His experience with game engines includes Unity, Unreal and custom engines for PC, consoles and mobile.

Markus also loves to introduce new artists to the exciting world of computer graphics. He has developed curricula and taught courses at schools including UBC, The Art Institute and The Vancouver Film School.

When not indulging his passion for computer graphics, Markus takes time for music, playing his violin, singing or strumming the mandolin.

Contact Markus at 3dart@rockfarm.ca
or on linkedIn at ca.linkedin.com/in/markustessmann/

Please follow the links below, to see samples of Markus Tessmann's work.

Technical Art
Modeling
Surfacing
Animation
Teaching
Resume

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