Markus thrives on engaging with students where he can share his passion for computer graphics and game development.


==================================== What's Normal?
Some useful information about normal maps, including a method for blending two normal maps correctly.

Normalize your vector
==================================== Box modelling the body
Starting with a cube, the body is developed through extrusion and edge-flipping.

Go figure!
==================================== Head Modelling
Using accurate reference, the head is created one polygon at a time to properly capture all the proportions that make each face unique.

Getting Ahead
==================================== Hand Modelling
Getting the hand right is mostly about the fingers. Hands are very expressive and almost as important as the face for establishing character.

A handy guide
==================================== Foot Modelling
Creating a foot uses elements from the hand model described above.

Digital footprint


Contact Markus Tessmann at mentor@rockfarm.ca

Please view his resume here.

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