Markus Tessmann has created shaders for a wide variety of rendering environments, from Mental Ray to UDK and NES to iOS.


=================================== Mobile Dungeon Shader
The mobile game platform requires efficient shaders to achieve high quality results.

Go Rogue!
=================================== Treasure Hunt: iOS Game
Surface art for ships, terrain, plants and treasure was created for this SCUBA diving game for the iOS.

Explore the depths
=================================== Disney/Pixar: Cars 2 game
Markus created vehicle shaders for this handheld game.

Take a road trip
=================================== The Muppets Wizard of Oz
On this Muppet feature, Markus created complex shaders and lighting for the many incarnations of the wizard.

Follow the yellow brick road.
=================================== The Need For Speed
In addition to being the Lead Artist on this original game, Markus developed a special mapping technique to create high detail textures on low poly cars.

Take a test drive
=================================== Spy Kids 3D: Game Over
Markus textured models and animated scenes in the Spy Kids computer game.

Sneak into the Spy Kids page
=================================== Zoog Disney
Markus created a custom toon shader to render Disney's Zoogs for games and TV.

Tune in to the Zoogs
=================================== Normal Mapping
Valuable insights about normal maps are available on Markus's teaching page.

Normals 101


For more information about surfacing projects,

contact Markus Tessmann at shaders@rockfarm.ca

Please view his resume here.

Go to Rock Farm Home


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