Markus Tessmann has created shaders for a wide variety of rendering environments, from Mental Ray to UDK and NES to iOS.


=================================== Potion Bottles
Unity Shaders for in-game potions.

Spin the bottle
=================================== Treasure Hunt: iOS Game
Surface art for ships, terrain, plants and treasure was created for this SCUBA diving game for the iOS.

Explore the depths
=================================== Normal Mapping
Some useful information about normal maps, including a method for blending two normal maps correctly.

Normalize your vector
=================================== Disney/Pixar: Cars 2 game
Markus created vehicle shaders for this handheld game.

Take a road trip
=================================== The Need For Speed
In addition to being the Lead Artist on this original game, Markus developed a special mapping technique to create high detail textures on low poly cars.

Take a test drive
=================================== The Muppets Wizard of Oz
On this Muppet feature, Markus created complex shaders and lighting for the many incarnations of the wizard.

Follow the yellow brick road.
=================================== Spy Kids 3D: Game Over
Arnold, Juni and Carmen were textured and animated for game sprites and scenes in the computer game.

Sneak into the Spy Kids page
=================================== Zoog Disney
Markus created a custom toon shader to render Disney's Zoogs for games and TV.

Tune in to the Zoogs


For more information about surfacing projects,

contact Markus Tessmann at shaders@rockfarm.ca

Please view his resume here.

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