Markus has modeled architecture, environments, vehicles, characters and countless bits of flotsam and jetsam.


=================================== Get Bombed
Modifying a terrain mesh in real-time.

Bombs Away
=================================== Hard Rock Mine
World domination takes resources and this rock mine makes sure the Kingdom has all it needs!

Mine for stone
=================================== Treasure Hunt: The Game
Multiple undersea environments were modeled and textured for this SCUBA diving game for the iOS.

Explore the depths
=================================== Buzz Lightyear of Star Command
While Senior Artist at Disney Interactive, Markus modeled Buzz, Mira and the Star Command gang.

To Infinity, and beyond!
=================================== The Need For Speed
Markus was the Lead Artist on the original Electronic Arts driving game and created all the sports cars and traffic vehicles.

Take a test drive
=================================== Pacific Hold'em Poker
Markus Modeled a player and a dealer for this Lotto BC online poker game.

Deal me in!
=================================== Disney/Pixar: Cars 2 game
Markus modelled extra vehicles for this handheld game.

Take a road trip
=================================== Figure Modeling
A resource for CG artists: How to model a complete human figure.

Human Figure 101
=================================== Code Name: The Cleaner
A virtual copy of Cedric the Entertainer was modeled and textured to look like a video game character in this feature film.

Cleaner: The Signature Move
=================================== Ultimate Engineering
This documentary series, about modern feats of engineering, required technical models and map illustrations.

Engineer a visit
=================================== Zoog Disney
The Zoogs are toon shaded 3D characters that Markus modeled and rigged for use in computer games and on TV.

Tune in to the Zoogs


Contact Markus Tessmann at models@rockfarm.ca

Please view his resume here.

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