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Markus has modeled architecture, environments, vehicles, characters and countless bits of flotsam and jetsam.

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=================================== Get Bombed
Modifying a terrain mesh in real-time.

Bombs Away
=================================== Hard Rock Mine
World domination takes resources and this rock mine makes sure the Kingdom has all it needs!

Mine for stone
=================================== Treasure Hunt: The Game
Multiple undersea environments were modeled and textured for this SCUBA diving game for the iOS.

Explore the depths
=================================== Buzz Lightyear of Star Command
While Senior Artist at Disney Interactive, Markus modeled Buzz, Mira and the Star Command gang.

To Infinity, and beyond!
=================================== The Need For Speed
Markus was the Lead Artist on the original Electronic Arts driving game and created all the sports cars and traffic vehicles.

Take a test drive
=================================== Pacific Hold'em Poker
Markus Modeled a player and a dealer for this Lotto BC online poker game.

Deal me in!
=================================== Disney/Pixar: Cars 2 game
Markus modelled extra vehicles for this handheld game.

Take a road trip
=================================== Figure Modeling
A resource for CG artists: How to model a complete human figure.

Human Figure 101
=================================== Code Name: The Cleaner
A virtual copy of Cedric the Entertainer was modeled and textured to look like a video game character in this feature film.

Cleaner: The Signature Move
=================================== Ultimate Engineering
This documentary series, about modern feats of engineering, required technical models and map illustrations.

Engineer a visit
=================================== Zoog Disney
The Zoogs are toon shaded 3D characters that Markus modeled and rigged for use in computer games and on TV.

Tune in to the Zoogs

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Contact Markus Tessmann at models@rockfarm.ca

Please view his resume here.

Go to Rock Farm Home

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