Before Markus joined the Elvenar team, artists were burdened with manually manipulating the thousands of images for the hundreds of assets available in the game! 3D assets were rendered as 4K images and then painstakingly reduced and cut into tiles by hand. With new levels and new buildings constantly coming online, this process was fraught with the potential for errors!
Porting this game to mobile added the requirement for multiple sizes of the same asset and Innogames could see that their existing process would no longer be possible.
The Elvenar art team continues to rely on the asset pipeline that Markus developed, allowing them to enjoy more fulfilling lives doing what artists should be doing - creating art.
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Contact Markus Tessmann at Elvish@rockfarm.ca
Go to Rock Farm Home / About Markus
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