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The information below was developed by Markus Tessmann as reference for modelling the human figure.

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The illustrations and descriptions presented here were created to guide artists who are comfortable modelling in 3D but may not have experience with the human form.



The process of sculpting a human or animal figure remains as much art as science, but following the steps shown here will surely result in a good workable representation of the human form. These examples are not meant to be the final word in figure modelling and many of the examples would benefit from further refinement.

=================================== Box modelling the body
Starting with a cube, the body is developed through extrusion and edge-flipping.

* Box modelling
=================================== Head Modelling
Using accurate reference, the head is created one polygon at a time to properly capture all the details that make each face unique.

* Getting Ahead
=================================== Hand Modelling
Getting the hand right is mostly about the fingers. Hands are very expressive and almost as important as the face for establishing character.

* A handy guide
=================================== Foot Modelling
Factoid: Most characters have feet and some are really interesting!

* Digital footprint

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Contact Markus Tessmann at figure@rockfarm.ca

Please view his resume here.

Go to Rock Farm Home

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