Stranded on a Tropical Island

Shaders and mesh effects establish the location
in this Survival Adventure game



  • In an island setting, the appearance of the water is crucial to establishing place and mood, but the illusion of a tropical ocean can be expensive to create! This example from a survival adventure published by Innogames shows the value of custom shaders and effects.
  • Markus used custom shaders to create colours and animate geometry to help convince players that they were stranded on an island in a tropical ocean.
  • The refraction effect is achieved by updating meshes in real-time creating distortion that increases with depth.
  • Tinting what's flooded by the rising tide on the island is also a shader effect, creating a sense of depth as colours are filtered away
  • The island models and textures were created by the talented art team at Innogames. Markus created all elements related to underwater effects in this scene.
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    Contact Markus Tessmann at Deserted@rockfarm.ca

    Please view his resume here

    Go to Rock Farm Home / About Markus

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